Our beta coat horses and the first official release horses have retired. Seems like a good time for a breedables review of the newest version for the oyo breedable horses.
Now, for me, adjusting to oyo horses with their first version took a long time. I was always used to the way Amaretto and Biobreeds work in Second Life, and other breedables like them. With those, you can see exactly what coats and traits were in the line way before them. With those, you get a specific pattern to “breaking the genetic code” and that was the thing that entertained me the most about them.
I never liked “expendable breedables”…ones that expire and become useless for breeding after three or four months of time. I still don’t. In this way, Biobreeds spoiled me. Gave you so much more to work with for developing your own lines out. And I was always a line breeder.
You can be with oYo…it just takes more work. I know at least one meticulous breeder who keeps a spreadsheet of the full pedigree of her horses. I’m certain there’s a lot more within Second Life who do so.
I decided early on to give up my former line breeding habits, and just adjust to oYo ways. It was hard and took me quite awhile to get used to it. You can keep groups together and just breed their offspring together and the offspring of those together and so forth, and get into a bit of line breeding. I do to some degree on a few groups. Still not the same.
I don’t keep records, and I don’t remember everything so my system is not exact.
Even more difficult than that was adjusting to the genetic code changes. Oyo doesn’t give you a lot of details to how it works, other than the mother gets to decide more than the father. Sometimes you find after a few breedings that the female is submissive and lets the male decide. These mares are worth their value when you have a rare traited male you love.
Otherwise, with oYos it’s a whole lot of random attempts and random results.
At first, when the version two horses came out, a breeder would get unicorns like mad. They passed so easily and were given randomly so often from the version one horses when you used version two bundles on them. It really was too much, but I adjusted for it. Then, it seems almost overnight that stopped. Unicorns weren’t passing their horns nearly as much. If I had ten unicorns dropping, it seemed as if three passed the horn. Version ones weren’t giving the doublelong traits or horns as well.
So, I kept my mouth shut, and readjusted again. Grouping together and choosing who goes or stays according to traits, versus whether or not they were unicorn.
I’ll admit. I was a bit pissed that this was seemingly done without warning…there never was a notice about it or anything I saw. But I quietly adjusted my herds. No easy feat, as I was breeding about 200 at that time.
That was also when I decided it would be a good time to get down to 100 horses. It was probably a good time in my plan anyway, but my attitude was to do it because why spend so much time and money trying for something that was made more difficult to achieve? If someone was going to change the rules on me at any time without warning?
(Again…I stress there was no notice that this was going on publicly at any time, so I don’t know exact details. I just know that overnight, my results drastically changed.)
Still the cutback was good…went well, and I had good moments. I also was lucky enough to get the first sage horn…the first of the new rare horn groups. Now, this was completely random from two horses, not from the unicorns. And that horn only just passed today…finally…after fifty blooming days of trying. Same with the Cosmos horn. Still haven’t gotten that one to pass. And I haven’t seen a stardust horn for sale anywhere. Which I was greatly disappointed in. Should have made that one more available.
I do think Rainbow and Rainbow Tip horns are mismarked on list. The special one is super easy to get and find, while the common one isn’t.
Obviously, these rare horns are tough to pass. Which I understand to some degree, but this is to the point of why even try? I tell you, I’ve seen the Poppy horn and I really like it, but haven’t purchased one. Why? Why spend money on something that won’t pass?
When I talked to Alfredo about these horses while in development, he stated the goal was to make a bunch of traits that people could make combinations of. Make their own special horses from. For fun.
Right now, you can get a 5 trait combination max. Mane type, Tail type, Coat, Horn type, and Eye. With such a small group of us in Inworldz, this is taking a bit longer than I like to achieve. The rare traits are sometimes too rare.
Rare horns too rare. Not sure they should be rare. Judging from sales and what people come to me looking for, the majority of our group do not want horns anyway. May be a waste to make them rare. Good try in getting some interest in them, though. Just doesn’t seem to have worked from what I can see. I like them, but that may just mean I’m rare. *grin*
Coats are mixed. If they’re marked as very rare on the list…they’re often hard to get. Not too unbelievably so though. So not too bad there. Ones marked as rare on the list though are not consistent. Some are a lot easier to pass and a lot easier to find than others. You’d think they’d be the same.
Rare eyes seem a little finicky. But I did get three out of my one rare eye starter I bred. The spiral doesn’t seem to come up often enough to use in a combination attempt, although I got a couple. I got the TurqButterfly on a random breeding, and bought one MysticButterfly. We’ll see how that goes.
The horses are beautiful. The actions are nice. They do not appear to disrupt sim performance, nor affect the statistics we use to determine performance and lag. The lower prim count and market mode settings are a great improvement over the version one horses.
The biggest, and probably only drawback in them, is the one bug that makes the bundles keep breaking on rolling back upgrades or sim restarts. But I’m sure at some point that issue will be resolved, as Jenni and IW team are trying to find the cause. For now, we’ve found a work around, which is to box the bundles. At sales, I sell the bundles in marked boxes as breeder’s sets or with a single bundle in it. At home, I store them in marked boxes for my own purposes, versus folders in inventory or loose on a barn shelf.
Since this is inworldz, I can’t really give a full market report on them. Our group just isn’t that big, so overall sales are a lot lower. As you expect, there’s not a quick turnaround for lives or bundles. People buy specifically for their personal projects or to replace ones they’re done with.
I do have an avatar in second life playing with just a few of them, but I couldn’t begin to give you a market report on them there. I’m very well versed with breedables markets with a lot of experience behind me, but the truth is, oyo allowed the market nazis in to manage their group and their sponsored markets. It’s mucked up the whole system.
Market reports probably aren’t fair to use as a review for a breedable. They’re always inconsistent, as buyers’ moods change often. What sells one week, won’t sell another week. And often, stuff you think you should just heaven and give up on will suddenly sell on you. While other stuff could sit for months on end without selling.
It all depends on where you sell, who sees what you sell, and what that person is breeding for at that exact moment. Plus, what it is that that person is missing at home. All things you cannot predict well.
For this…the heaven feature on the oyo breedables is great. When you heaven an animal you turn it in for food or fervor supplement. Stuff you really need. And the rations are generous enough to make having to heaven so much worth it.
Only thing I’d wish for…ability to heaven bundles same way as you do lives. Gets me right in the chest each time I birth a beautiful animal only to heaven it…and I do a lot…it’s a necessary evil to keep my main herds in operation. And it is good for the grid. We need to remember they’re just pixels.
Fun, beautiful, great to play with pixels.